The ESA Co-Hosts Esports Webinar Focused on Inclusivity with Women In Government
On Wednesday, May 11, 2022, the Entertainment Software Association(ESA) co-hosted a “#Strong Economies: Leveling Up the World of Esports” webinar with Women In Government, which featured an all-female panel of experts who shared their perspectives on the evolving world of competitive gaming and the increasing opportunities for esports to be more inclusive and accessible for all players.
05.13.2022
U.S. Legislative Staff Joined Riot Games Studio Heads for Behind-the-Scenes Discussion of Promoting Positive Behavior
On Wednesday, April 20, 2022, the Entertainment Software Association hosted an invitation-only webinar for Washington, D.C. congressional staff offering a […]
04.27.2022
ESA Statement on 2022 Special 301 Report
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2022 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
04.27.2022
Lanzan recursos de videojuegos para padres por el Día del Niño en México
La Entertainment Software Association (ESA) anunció hoy nuevos recursos para padres, educadores y cuidadores para comprender y utilizar mejor las herramientas que ayudan a administrar los videojuegos para el Día del Niño en México.
04.27.2022
Video Game Resources for Parents Released for Mexico’s Children’s Day
The Entertainment Software Association (ESA) today announced new resources for parents, educators and caregivers to better understand and use tools that help manage video game play for Mexico’s Children’s Day.
04.27.2022
ESA Joins Other Associations in Supporting the Trans-Atlantic Data Privacy Framework
April 26, 2022 The PresidentThe White House Washington, DC 20500 Dear Mr. President: We commend the United States and the […]
04.26.2022
ESA President and CEO Stanley Pierre-Louis Joined Industry Leaders at D.I.C.E. 2022 Town Hall
On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of the […]
04.18.2022
ESA Comments to the U.S. Department of Commerce on an Indo-Pacific Economic Framework
Public Comments to the U.S. Department of Commerce Regarding the Indo-Pacific Economic Framework Filed electronically via www.regulations.gov, Docket No. ITA-2022-0001 […]
04.11.2022
ESA Comments to the Office of the U.S. Trade Representative on an Indo-Pacific Economic Framework
Comments Regarding the Fair and Resilient Trade Pillar of an Indo-Pacific Economic Framework (IPEF) Filed electronically via www.regulations.gov, Docket No. […]
04.11.2022
Entertainment Software Association Applauds Confirmation of Kathi Vidal to United States Patent and Trademark Office
The Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry, congratulates Kathi […]
04.06.2022
ESA Statement on E3 2022
The Entertainment Software Association issued the following statement on E3 2022: E3 will return in 2023 with a reinvigorated showcase […]
03.31.2022
Seizing an Opportunity for Women in the Metaverse
Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games, and nearly half of those gamers are women. However, less than a quarter of the employees in the video game industry are women, suggesting stereotypes may be a contributing factor to underrepresentation in the workforce. Part of my job is to help fix that — by encouraging girls and women to take their passion for the power of play to the next level.
03.28.2022