• Data & Insights

Video Games: Attitudes and Habits of Adults Age 50-Plus

Americans over 50 express their views around where they play video games, the types of games they play, their reasons for playing and with whom.

07.02.2016

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  • Data & Insights

University of Texas-Austin: Opportunities in the Growing Video Game Industry

On May 12, 2016, ESA President and CEO Mike Gallagher discussed the state of the video game industry and opportunities in the video game industry at the University of Texas-Austin.

05.13.2016

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  • Industry Updates

Becker College: Opportunities in the Growing Video Game Industry

On March 8, 2016, ESA President and CEO Mike Gallagher delivered remarks about the state of the video game industry – where it has been, how it has evolved, where it's heading, and how everyone can get involved at Becker College.

03.08.2016

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  • Events

Leveling Up in the Big Game

During the 2016 DICE Summit, ESA President and CEO Mike Gallagher delivered a presentation on the evolution of the industry, emphasizing its growth and cultural impact and thanking the video game community for its ongoing support.

02.25.2016

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  • Events

DICE Forum

At DICE, ESA President and CEO Mike Gallagher discussed the impact organizations are having on conversations related to the video game […]

02.18.2016

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis