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  • Data & Insights

2018 Essential Facts About the Computer and Video Game Industry

ESA surveys more than 4,000 American households (including the heads of and most frequent gamers within each household) about their video game playing habits and attitudes, resulting in these survey results for 2018.

10.09.2018

  • Press Releases

Michael D. Gallagher, Entertainment Software Association President and CEO, to Step Down

“Mike has been an exceptional leader and important voice for the video game industry for more than a decade,” said Robert Altman, Chairman and CEO of ZeniMax Media Inc. and Chairman of ESA’s Board of Directors. “Under Mike’s leadership, ESA has developed a strong reputation with policy makers for vigorously defending the industry during watershed moments, including the industry’s victory on First Amendment principles before the U.S. Supreme Court. Mike was also instrumental in revitalizing E3 into the most prominent and important industry show produced today. We want to thank Mike for his many contributions and wish him well as he pursues new opportunities.”

10.04.2018

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  • Statements and Filings

Mozilla Corp. v. FCC: ESA et. al. Intervenors Brief

Petitioners, including ESA, seek review of an Order of the Federal Communications Commission (FCC) that eliminates judicially-approved rules the FCC adopted in 2015 to protect and promote net neutrality and an open internet.

08.28.2018

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  • Statements and Filings

Entertainment Software Association Statement on the Jacksonville Tragedy

“We are deeply saddened by the tragedy that occurred in Jacksonville, Florida. As a community of gamers, we are united and wish to express our condolences and extend our support to the individuals and families impacted by this senseless act.”

08.27.2018

  • Press Releases

Entertainment Software Association and Major League Baseball Team Up to Help Students Retain Math and Literacy Skills

“There is no better team up than baseball and video games to provide a fun, interactive experience to benefit children across LA,” said ESA Vice President of State Government Affairs Tom Foulkes. “ESA is thrilled to join the MLB in addressing this critical academic issue among young people.”

08.02.2018

  • Events

G4C 2018: Pop Culture, Positive Change — Opportunities for Social Good Through Cultural Relevance

On March 20, 2018, ESA President and CEO Michael D. Gallagher and the ESA Foundation's Anastasia Staten spoke at Games For Change about on Extra Life, Bootstrap and what you can do beyond entertainment with video games.

07.25.2018

  • Press Releases

ESA statement on Valve’s decision not to launch controversial title

"We applaud Valve for pulling this tasteless game that so heinously exploits recent national horrors. It’s the right call. ESA and its members take its responsibilities seriously, as illustrated in its support of the ESRB rating system and broad compliance with strict industry marketing guidelines. Valve’s decision reinforces the importance of taking responsible actions and being respectful of its consumers.”

05.30.2018

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  • Press Releases

Two-Thirds of Parents Embrace Video Games as a Family Pastime

More than two-thirds of American parents play video games with their children at least once a week, according to a new study released today by the Entertainment Software Association (ESA). The report, 2018 Essential Facts About the Computer and Video Game Industry, reveals the number one reason parents play video games with their children is because it is fun for everyone. More than half of American parents say they enjoy playing video games as much as their children.

05.14.2018

  • Press Releases

Entertainment Software Association Announces Additions to Leadership Team

The Entertainment Software Association (ESA) today announced the addition of Andrew Bowins, as senior vice president, communications and industry affairs, and Nika Nour, as head of public affairs and strategic advisor to the CEO, to its leadership team. The appointments mark the association’s continued investment in people and resources focused on showcasing the impact of the $36 billion US video game industry to policy makers, elected officials, press, gamers, and the public.

05.08.2018

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  • Press Releases

Entertainment Software Association Applauds Tennessee State Leaders

The Entertainment Software Association (ESA), which represents the US video game industry, today commended state government leaders in Tennessee for their vision and commitment to attracting creative tech jobs to their state through the Tennessee Visual Content Modernization Act. The act, signed this week by Gov. Bill Haslam, expands Tennessee’s tax incentive program for film and television to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing.

05.03.2018

  • Press Releases

E3 to Feature ESL Sports Arena

“Competitive video games are taking sports entertainment by storm, with the global esports audience reaching 335 million people in 2017,” said Michael D. Gallagher, president and CEO of ESA. “With the addition of the E3 ESL Arena, E3 2018 is set to be a non-stop, edge-of-your-seat ride of video game announcements, demos, and competition.”

05.01.2018

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  • Press Releases

Entertainment Software Association Applauds US Government for its Leadership in the Protection of Intellectual Property Worldwide

“Strong intellectual property protection in the digital world is more important than ever for video game companies to maintain their technological edge and to continue to contribute billions of dollars to the US economy. ESA applauds USTR and the US government interagency for their guidance and direction in protecting the incentives for video game companies to innovate and the ability to reap the rewards of their hard work.”

04.28.2018

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis