- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
10.29.2025
09.23.2025
09.10.2025
Video games moved beyond their roots as pure entertainment vehicles long ago. Today, several other industries have adopted core video game technology and adapted it to their own needs. In many cases, that's a game-like training device. In others, it's using the graphical advances game developers have pioneered in other forms of entertainment.
07.02.2019
ESA Foundation scholar Roland Munguia is an aspiring video game designer who, along with his twin brother, is strategizing his […]
06.25.2019
Learn more about why ESRB Senior Vice President Bill Garrity loves family game nights. "Playing together is quality time, full stop. We’re talking. We’re encouraging each other at times and competing at others. I’m sure I’ll miss it when they move out."
06.24.2019
Approximately 66,100 people attended the 2019 E3 Expo, which offered exclusive sneak peeks at upcoming game titles, celebrity appearances, and "breathtaking" moments.
06.18.2019
June 17, 2019Filed electronically via www.regulations.gov, Docket No. USTR-2019-0004 Joseph BarloonGeneral CounselOffice of the United States Trade Representative 600 17th Street, NWWashington, […]
06.17.2019
E3 2020 will be held June 9-11 at the Los Angeles Convention Center LOS ANGELES – June 13, 2019 – […]
06.14.2019
By Stanley Pierre-Louis, Chief Executive Officer, Entertainment Software Association This past year has been monumental for the video game industry. […]
06.07.2019
INTEREST OF AMICUS CURIAE The Entertainment Software Association (“ESA”) is a trade association whose members create and publish computer and […]
06.07.2019
Isiah Rosa, a 20-year-old Brooklynite and ESA Foundation Scholar, is intent on learning all he can about the video-game industry. […]
06.04.2019
ESA Foundation scholarship winner Geneva Heyward wants to showcase marginalized people in video games as dynamic characters — and is […]
06.04.2019
Video games are about more than fun. They make us better thinkers, more creative, more curious, and bring us closer together. Thanks to the passion of video game developers, publishers, and players across the globe, the future of interactive entertainment is brighter than ever before.
05.30.2019
May 25, 2019 – The global video game industry, including representatives from across Europe, the United States, Canada, Australia, New […]
05.25.2019