digital press release
  • Statements and Filings

ESA Comments in FTC “Nixing the Fix” Workshop

April 30, 2019 Ms. April TaborActing SecretaryFederal Trade CommissionOffice of the Secretary, Room H-113 (Annex E) 600 Pennsylvania Ave., NWWashington, […]

04.30.2019

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  • Industry Updates

Parental Priorities: What Parents Can Do To Better Manage Spending In Video Games

The following article was written by ESRB President Patricia Vance and originally appeared in Education and Career News. It has […]

04.29.2019

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  • Press Releases

Entertainment Software Association Congratulates U.S. Government for Protecting and Enforcing Intellectual Property Internationally

New Special 301 Report and Notorious Markets List Highlight Markets That Inadequately Protect Copyright and Trademarks WASHINGTON, DC – April […]

04.26.2019

  • Press Releases

Entertainment Software Association Statement in Response to the Announced Federal Trade Commission Public Workshop on Loot Boxes

WASHINGTON – April 9, 2019 – The Entertainment Software Association released the following statement in response to the announced Federal […]

04.09.2019

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  • Industry Updates

Are Video Games The Key To Learning?

The students at Drayton Hall Elementary in Charleston, SC generally start each morning a bit differently than many other schools. After attendance and the Pledge of Allegiance, they pull out their iPads and get to work. And sometimes that schoolwork might appear to be less about memorizing facts and figures and more about having fun.

04.03.2019

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  • Industry Updates

Parental Priorities: 3 Surprising Benefits of Video Games

It’s no secret that mainstream news media has a knee-jerk tendency to focus on the negative rather than the positive, and it’s no different when it comes to their reporting on video games. As a result, many parents are simply unaware of the variety of potential benefits their child may gain from playing games. Sure, like most forms of entertainment, video games start as fun, but anyone that’s seen the grin spread across a child’s face the first time they overcome a particularly difficult game challenge knows that there’s more to it than just fun.

04.03.2019

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  • Industry Updates

Hidden Health Benefits of Video Games

Your mother may have warned you that playing too many video games would ruin your eyes. Mathieu Ferland would beg to differ. In fact, he says, it just might make them stronger.

03.30.2019

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  • Press Releases

Entertainment Software Association Applauds Appointment of Karyn Temple as Register of Copyrights

WASHINGTON — March 27, 2019 — The Entertainment Software Association (ESA), which represents the U.S. video game industry, welcomed today’s […]

03.27.2019

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  • Industry Updates

Video Games In Your Community: Spotlight on Washington

Bonnie Ross didn't grow up playing Atari or Nintendo or Sega or PlayStation. A Mattel handheld game of football was about as immersed as she got. Today, though, she's in charge of one of the video game industry's biggest franchises.

03.26.2019

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  • Industry Updates

Video Games In Your Community: Spotlight on Hawaii

Maya Rogers is in charge of the family legacy. As CEO and president of Blue Planet Software, she heads the company that's responsible for safeguarding and managing all aspects of the classic game Tetris. From her office in Oahu, Hawaii, Rogers oversees everything from merchandising to promotional opportunities to new games building on the arcade title that debuted in 1984 and remains as popular as ever with players.

03.21.2019

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  • Industry Updates

ESA Leadership Desk: Unpacking the Loot Box Conversation

By Stanley Pierre-Louis, Chief Executive Officer, Entertainment Software Association As the video game industry grows and evolves, we always encourage […]

03.17.2019

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  • Press Releases

ESA Announces Stanley Pierre-Louis as its Next President and CEO

Entertainment industry veteran to lead association during a period of rapid growth and change in the global video game industry WASHINGTON […]

03.13.2019

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis