- Industry Updates
A Letter From Our CEO – 30 Years of ESA
As President and CEO of the Entertainment Software Association, it is my privilege to lead the organization that serves as the voice and advocate for the U.S video game industry.
06.06.2024
As President and CEO of the Entertainment Software Association, it is my privilege to lead the organization that serves as the voice and advocate for the U.S video game industry.
06.06.2024
Annual data from the ESA reveal video games’ cultural and social emotional impact holds strong across generations.
05.16.2024
The ESA team recently hit the streets of Nashville to help parents better understand video games.
05.07.2024
A statement on the nomination of Deborah Robinson to serve as the U.S. Intellectual Property Enforcement Coordinator.
02.07.2024
11.22.2024
11.07.2024
10.25.2024
New Special 301 Report and Notorious Markets List Highlight Markets That Inadequately Protect Copyright and Trademarks WASHINGTON, DC – April […]
04.26.2019
WASHINGTON – April 9, 2019 – The Entertainment Software Association released the following statement in response to the announced Federal […]
04.09.2019
The students at Drayton Hall Elementary in Charleston, SC generally start each morning a bit differently than many other schools. After attendance and the Pledge of Allegiance, they pull out their iPads and get to work. And sometimes that schoolwork might appear to be less about memorizing facts and figures and more about having fun.
04.03.2019
It’s no secret that mainstream news media has a knee-jerk tendency to focus on the negative rather than the positive, and it’s no different when it comes to their reporting on video games. As a result, many parents are simply unaware of the variety of potential benefits their child may gain from playing games. Sure, like most forms of entertainment, video games start as fun, but anyone that’s seen the grin spread across a child’s face the first time they overcome a particularly difficult game challenge knows that there’s more to it than just fun.
04.03.2019
Your mother may have warned you that playing too many video games would ruin your eyes. Mathieu Ferland would beg to differ. In fact, he says, it just might make them stronger.
03.30.2019
WASHINGTON — March 27, 2019 — The Entertainment Software Association (ESA), which represents the U.S. video game industry, welcomed today’s […]
03.27.2019
Bonnie Ross didn't grow up playing Atari or Nintendo or Sega or PlayStation. A Mattel handheld game of football was about as immersed as she got. Today, though, she's in charge of one of the video game industry's biggest franchises.
03.26.2019
Maya Rogers is in charge of the family legacy. As CEO and president of Blue Planet Software, she heads the company that's responsible for safeguarding and managing all aspects of the classic game Tetris. From her office in Oahu, Hawaii, Rogers oversees everything from merchandising to promotional opportunities to new games building on the arcade title that debuted in 1984 and remains as popular as ever with players.
03.21.2019
By Stanley Pierre-Louis, Chief Executive Officer, Entertainment Software Association As the video game industry grows and evolves, we always encourage […]
03.17.2019
Entertainment industry veteran to lead association during a period of rapid growth and change in the global video game industry WASHINGTON […]
03.13.2019
Q1. For the uninitiated, could you start by telling us about the Entertainment Software Rating Board and its role in […]
03.12.2019
Blaming video games for violence in the real world is no more productive than blaming the news media for bringing violent crime into our homes night after night. Numerous authorities have examined the scientific record and found that it does not establish any causal link between media content and real-life violence.
03.12.2019