• Press Releases

Report: Video Games Contribute $90 Billion+ to U.S. Economy

New study from Entertainment Software Association shows industry’s widespread impact in fueling economic growth and employment WASHINGTON, D.C. – December […]

12.03.2020

  • Statements and Filings

ESA Comments to the U.S. Trade Representative on Notorious Markets

October 7, 2022 Filed electronically via www.regulations.gov, Docket No. USTR-2022-0010 Daniel LeeAssistant U.S. Trade Representative for Innovation and Intellectual Property Office […]

11.08.2020

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  • Industry Updates

Scholarship Opportunities for Video Game and STEAM-Focused Students

A list of scholarships offered by companies and organizations encouraging people in college to pursue Science, Technology, Engineering, Arts and […]

11.02.2020

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  • Industry Updates

Sugar Gamers’ Keisha Howard on the Importance of Diversity in Video Games

The ESA speaks to Keisha Howard about founding Sugar Gamers, a platform for underrepresented gamers from all walks of life.

10.14.2020

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  • Industry Updates

‘They Get What We Do’

How Activision Blizzard helps the ESA Foundation diversify the video game industry. By ESA FoundationSeptember 25, 2020 On the surface, Activision […]

09.25.2020

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  • Industry Updates

Sept. 2020 Newsletter: Celebrating National Hispanic Heritage Month and More

We spotlight our Hispanic/Latinx scholars and latest media appearances and share our gratitude for supporter Activision Blizzard and mentor Gordon […]

09.25.2020

  • Press Releases
  • Statements and Filings

The Entertainment Software Association Celebrates the Appointment of Shira Perlmutter As Register of Copyrights

WASHINGTON — September 21, 2020 — The Entertainment Software Association (ESA), which serves as the voice and advocate for the […]

09.22.2020

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  • Industry Updates

An Exceptional Celebration

During National Hispanic Heritage Month, the ESA Foundation recognizes the unique talents and contributions of eight of its 2020-21 scholars. […]

09.15.2020

  • Statements and Filings

ESA Comments to USPTO on Discretionary Denials

December 3, 2020Submitted Via E-Rulemaking Portal Attention: Scott C. Weidenfeller, Vice Chief APJ United States Patent and Trademark Office Re: […]

09.03.2020

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  • Industry Updates

Renaissance Presence

Gordon Bellamy’s done it all—game developer, industry exec and leader, gay gaming pioneer. He’s also an ideal mentor.  July 23, […]

07.23.2020

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  • Data & Insights

2020 Essential Facts About the Video Game Industry

ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?

07.15.2020

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  • Industry Updates

ESA Leadership Desk: 214 Million Americans Play Video Games

As the 2020 Essential Facts demonstrates, video games have become the leading form of entertainment because they bring us joy, connection and a sense of belonging when we need it most. Their value to society has never been more vital.

07.15.2020

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis