Video Game Industry Expands Parental Resources for Spanish-Speaking Families
The Entertainment Software Association (ESA) and Entertainment Software Rating Board (ESRB) today announced the launch of a new online Spanish language resource that provides parents and guardians with information and tools to help manage video games their kids play.
09.21.2021
La Industria de los Videojuegos Expande los Recursos de los Padres Para las Familias que Hablan Español
La Entertainment Software Association (ESA) y la Entertainment Software Rating Board (ESRB) anunciaron hoy el lanzamiento de un nuevo recurso en línea en español que brinda a los padres y tutores información y herramientas para ayudar a administrar los videojuegos que juegan sus hijos.
09.21.2021
The ESA Praises Brazilian Partners for Shutting Down Online Video Game Piracy Websites
I am the President and CEO of the Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry. Our members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play.
09.17.2021
The Entertainment Software Association Congratulates the ESA-Sponsored CHCI Summer Intern and CBCF 2021-2022 STEAM Fellow
The ESA congratulates Wilner Alvarez, the ESA-sponsored Congressional Hispanic Caucus Institute (CHCI) summer intern, and Brittany Thomas, the ESA-sponsored Congressional Black Caucus Foundation (CBCF) 2021-2021 STEAM fellow!
07.30.2021
ESA Comments to FTC on Right to Repair Policy
July 18, 2021RE: ESA Written Comment Re: Right to Repair for FTC July 21, 2021 Open Commission Meeting To Whom […]
07.21.2021
ESA Leadership Desk: A Nation of Video Game Players
Games transcend age, race, gender, platform and even political parties. Indeed, this is the United States of Play.
07.13.2021
2021 Essential Facts About the Video Game Industry
This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.
07.13.2021
ESA Leadership Desk: Reflecting on the Decade Since the U.S. Supreme Court Recognized First Amendment Protections for Video Games
Ten years ago this month, the U.S. Supreme Court issued its landmark decision recognizing the application of the First Amendment to video games.
06.28.2021
ESA President & CEO Stanley Pierre-Louis on Bloomberg’s “Black in Focus”
ESA President & CEO Stanley Pierre-Louis spoke with Karen Toulon from Bloomberg News on the video game industry for this week's, "Black in Focus."
06.25.2021
8th Section 1201 Triennial Rulemaking: ESA Joins Other Creators to Respond to Copyright Office on the Accessibility of Copyrighted Works
ITEM A. COMMENTER INFORMATION The Motion Picture Association, Inc. (“MPA”) is a trade association representing some of the world’s largest producers and distributors […]
06.25.2021
The ESA Foundation Announces Its 2021-22 Scholars
Annual scholarships are awarded to 31 women, minority and LGBTQ+ college students who, emerging from a pandemic, are eager to […]
06.24.2021
The Entertainment Software Association Statement on the USTR’s 2021 Special 301 Report
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2021 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
04.30.2021