CBCF Announces STEAM Fellowship Partnership with the Entertainment Software Association

  • 02.25.2021
  • Press Releases
WASHINGTON – February 25, 2021 – The Congressional Black Caucus Foundation, Incorporated (CBCF) and the Entertainment Software Association (ESA) today announced the launch of a new STEAM (Science, Technology, Engineering, Arts and Mathematics) fellowship partnership. This 12‐month policy training and leadership development program is open to early‐career policy professionals who are committed to advancing and expanding their knowledge in public policy issues. Applications are open now and will be accepted through April 30.
 
“Partnering with the CBCF on this new STEAM public policy fellowship provides an essential learning opportunity as technological innovations, including video games, grow ever more important in our everyday lives,” ESA President and CEO Stanley Pierre-Louis said. “Society benefits when more people from diverse backgrounds have access to, and experience in, the development of smart, 21st century public policies.”
 
To learn more and apply, visit: https://www.cbcfinc.org/fellowships/.
 
Read the full press release at the Congressional Black Caucus Foundation, Inc. website: https://www.cbcfinc.org/cbcf-announces-steam-fellowship-partnership-with-the-entertainment-software-association/
 
About the CBCF
Established in 1976, the Congressional Black Caucus Foundation, Inc. (CBCF) is a non-partisan, nonprofit, public policy, research and educational institute committed to advancing the global Black community by developing leaders, informing policy and educating the public. For more information, visit cbcfinc.org.
 
About the ESA

The Entertainment Software Association (ESA) serves as the voice and advocate for the U.S. video game industry and offers a wide range of services to its member companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game industry interests in federal and state government relations. For more information, visit the ESA’s website or follow the ESA on Twitter @theESA.

Share this post

FacebookLinkedInXCopy LinkEmail