Active Video Gaming Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents

  • 05.18.2017
  • Data & Insights

This study found that active video games (AVG) were effective at increasing energy expenditure and activity levels in children and adolescents with obesity. Active video games can be a therapeutic tool to improve cardiovascular fitness, muscular strength, and body awareness.

Publication: The FASEB Journal
Authors: Webb Smith, Ryan Moran, Caroline Fu and Trent Scott

Read the full study here.

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