01

Video games are one of America’s most beloved pastimes. No matter your interest, there is a video game you will love. So, it’s no surprise that so many people choose to play.

0%
OF ADULTS (18+) PLAY VIDEO GAMES
0%
OF KIDS (UNDER 18) PLAY VIDEO GAMES
0
IS THE AVERAGE AGE OF A VIDEO GAME PLAYER
0%
OF VIDEO GAME PLAYERS IDENTIFY AS MALE
0%
OF VIDEO GAME PLAYERS IDENTIFY AS FEMALE
45% of players agree…
that video games give them the most value for their money compared to movies, TV or music.
The top 5 game genres for all players are…
Puzzles: 63% Arcade & Other: 52% Skill & Chance: 44% Shooter: 42% Action: 41%
Mobile
64%
Console
54%
PC/Laptop
45%
Tablet
24%
VR Headset
10%
0%
PLAY AT LEAST 4 HOURS OF GAMES A WEEK, ACROSS ALL PLATFORMS
0
AVERAGE HOURS PLAYED A WEEK
0%
OF PLAYERS ONLY PLAY ON SMARTPHONES
0%
OF VIDEO GAME PLAYERS USE MULTIPLE PLATFORMS

02

Games don’t simply entertain. They also create opportunities to sharpen our skills and stimulate our minds. Video games are seen as a tool for building problem-solving skills, teamwork and collaboration, communication, conflict resolution and leadership skills.

Americans who view games as beneficial
96%
0%
BRING PEOPLE JOY
0%
PROVIDE MENTAL STIMULATION
0%
PROVIDE STRESS RELIEF
0%
HELP IMPROVE COGNITIVE SKILLS
0%
CREATE A FEELING OF COMMUNITY
Gamers who play with others
80%
0%
SAY GAMES EXPAND THEIR SOCIAL CIRCLES
0%
SAY GAMES INTRODUCE US TO NEW FRIENDS AND RELATIONSHIPS
0%
PARENTS PLAY VIDEO GAMES WITH THEIR CHILDREN
0%
SAY GAMES HELP STAY CONNECTED TO FRIENDS/FAMILY
0%
HAVE MET A GOOD FRIEND, SPOUSE OR SIGNIFICANT OTHER THROUGH VIDEO GAMES

03

A vast majority of parents make all/most of the content decisions for their kids (78%), while others opt for a hybrid approach that involves their kids (17%). Either way, parents continue to play a key role in determining which games are okay for their kids to enjoy!

Are aware of ESRB ratings
84%
Regularly use ESRB ratings
74%

04

Console Sales: $6.57 billion
Content Sales: $47.5 billion
Accessories: $2.5 billion